View Full Version : Patch 1.1.0 Now Live

09-21-2010, 07:45 PM

Here are some of the patch notes. For a full list check out the original page:

StarCraft II: Wings of Liberty patch 1.1.0 is now live! This patch features adjustments to protoss, terran, and zerg balance, notable StarCraft II Editor improvements, and several bug fixes. Be sure to check out the full patch notes below to learn all about the latest changes.


• The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.

• A new game clock has been added. Players can now instantly see how long they’ve been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.

• A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.

• A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.

• Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.

• (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.

• Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit www.nvidia.com/Starcraft3D

Balance Changes:


• Zealot

• Build time increased from 33 to 38.

• Warp Gate cooldown increased from 23 to 28.


• Battlecruiser

• Ground damage decreased from 10 to 8.

• Bunker

• Build time increased from 30 to 35.

• Reaper

• Build time increased from 40 to 45.

• Siege Tank

• Siege mode damage changed from 50 to 35 (+15 armored).

• Upgrade damage changed from +5 to +3 (+2 armored).


• Ultralisk

• Ram ability removed. Ultralisk will now use normal attack against buildings.

• Damage decreased from 15 (+25 armored) to 15 (+20 armored).

• Maps

• Desert Oasis

• Destructible Rocks have been added to make natural expansions easier to protect.

• Center Xel'Naga Tower area has been narrowed.

09-21-2010, 08:31 PM
The only thing i dont like is that they diddnt touch terran MMM play. Marauder's are still OP with concussive shells.

09-22-2010, 12:01 PM
Yeah I'm finding it real difficult to beat that as well. Just too powerful.

09-22-2010, 01:49 PM
i did decent against it when my zealots came out faster, but they've slowed that down for me. oh well... ill adjust.

09-22-2010, 04:09 PM
If I can get Infestors up the Fungal Growth ability does wonders against it. I expect High Templers would be your equivalent.

09-22-2010, 06:02 PM
High templar are great in anything that isnt PvP. Eats up any terran bioball/hydra ball/anything bio. The problem is if i can get HT, Terran can have ghosts. And a single ghost with EMP can basically neutralize any amounts of chargelots/HT i have.
I know that better micro is the solution, i just suck pretty bad at any micro that isnt blink stalkers.

09-22-2010, 10:41 PM
Ya I'm not so good with the infesters myself lol. They also have crazy short range.