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Guild Wars 2
Although it might be a bit early, I know how things around here generally take a little while to be set up... Sooo I'm just gonna formally propose GW2 as a new division. They just released the first class today and over the next few months they'll release the rest along with all the combat and gameplay features. I fully expect the beta to occur this fall/holiday and be immediately followed by the release.
theres the new spells of the ele... you can read or just be lazy and scroll down to the vid lol http://www.guildwars2.com/en/the-gam.../elementalist/ |
I'll make you a division when it's closer to release lol.
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Guild Wars 2 is definitely shaping up to be a hit.
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Well so this morning i woke up and checked for some GW2 updates.... as per usual... yes im a little obsessed but its a good thing. Anyway I was disappointed and went on to other web browsing when i saw nothing new on the site, but after a few minutes by accident I hit the back thingy, and there stood the GW2 manifesto xD
Needless to say, it looks just about ready... http://www.guildwars2.com/en/media/v...ideo-manifesto |
That video was sick. Makes me want to get the game.
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secks
It really reminds me alot of the original GW Proph trailer from forever ago, the first song that plays is the original soundpiece and the ending is really reminiscent too. Pretty awesome |
http://pc.ign.com/articles/111/1113687p1.html
I had high hopes for my first experience with Guild Wars 2, and I was not disappointed. Although the game is certainly not without problems, the problems are small and easily fixable. The launch date is still a vague 2011 (or "when it's ready"), and yet, with the exception of the few combat and graphical bugs that are to be expected in any demo, the game has the hallmarks of something far into an open beta. The demo showed Guild Wars 2 is capable of fulfilling the promises it made -- at least, at the start and somewhere in the middle. If the full release can sustain what the demo showed, World of Warcraft may finally have a run for its money. |
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