you could pm me on irc..here is my beefy config-
its a mix of about three configs. some of the stuff in there is customized to me personally like crosshair size and color, so you'll probably want to change those.
Code:
ai_report_task_timings_on_limit 0
ai_think_limit_label 0
rate 30000
cl_smooth 0
cl_interp 0.01
cl_interp_npcs 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_ragdoll_physics_enable 0
cl_showfps "0"
cl_ejectbrass 0
cl_forcepreload 1
cl_allowdownload 1
cl_allowupload 1
cl_autohelp 0
cl_autowepswitch 0
cl_backspeed 400
cl_class default
cl_drawshadowtexture 0
cl_ejectbrass 0
cl_forcepreload 1
cl_forwardspeed 400
cl_idealpitchscale 0.8
cl_lagcomp_errorcheck 1
cl_logofile "materials/vgui/logos/evil_bunny1.vtf"
cl_observercrosshair 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radaralpha 200
cl_radartype 1
cl_showpluginmessages 1
cl_soundfile sound/player/jingle.wav
cl_spec_mode 3
cl_team default
cl_upspeed 320
cl_cmdrate 100
cl_updaterate 100
soundscape_flush
sv_forcepreload 1
cl_forcepreload 1
showhitlocation 1
budget_show_history 0
default_fov 90
fov 90
r_3dnow "1"
mat_picmip 2
mp_decals 50
r_decals 50
r_propsmaxdist 100
r_RainSplashPercentage 0
r_waterforceexpensive 0
rope_averagelight 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
net_graph 3
fps_max 100
m_customaccel 0
m_customaccel_exponent 1
m_customaccel_max 0
m_customaccel_scale 0.04
m_filter 0
m_forward 1
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
m_pitch 0.022
m_side 0.8
m_yaw 0.022
r_3dsky 0
r_DispUseStaticMeshes 0
r_aspectratio 0
r_decal_cullsize 1
r_decals 0
r_dispfullradius 2
r_drawlights 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_drawrain 0
r_drawropes 0
r_dynamic 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_lightaverage 0
r_lightinterp 0
r_lod 0
r_modellodscale 0.1
r_propsmaxdist 0
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
r_renderoverlayfragment 0
r_rootlod 1
r_shadows 1
r_teeth 0
r_worldlightmin 1
r_worldlights 1
r_avglight 0
r_mmx 1
r_sse 1
r_sse2 1
bot_traceview_extended 0
mat_bumpmap 0
mat_clipz 0
mat_fastnobump 1
mat_forcedynamic 0
mat_mipmaptextures 1
mat_specular 0
mat_bilinear 1
mat_trilinear 0
mat_bloom 0
mat_fastspecular 1
violence_ablood "1"
violence_agibs 1
violence_hblood "1"
violence_hgibs "1"
mp_decals 0
snd_pitchquality 1
snd_mixahead "0.1"
snd_mixvol player 2.0
snd_mixvol ambient 0
dsp_volume 1.0
adsp_debug 0
bgmvolume 1
soundscape_fadetime 9999
vprof_graphheight 256
vprof_graphwidth 512
vprof_unaccounted_limit 0.3
vprof_verbose 1
budget_show_history 0
closecaption 0
con_enable 1
crosshair 1
func_break_max_pieces 15
joystick 0
lookspring 0
lookstrafe 0
mp_decals 0
muzzleflash_light 1
npc_height_adjust 1
scene_showfaceto 0
scene_showlook 0
scene_showmoveto 0
spec_scoreboard 0
suitvolume 0.25
showhitlocation 1
fps_max 150
//Ray-Ban's Source Config
//Updated never
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdbackup 5
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_
fps_max 150 // _caps FPS_
mat_antialias 0 // _disables antialiasing_
mat_forceaniso 0
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_picmip 0 // _lower texture quality--set between 0 and 4_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
r_avglight 0 // _disables average lighting_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 0
r_drawflecks 0// _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod -5 // _adjusts model quality--set between -5 and 5_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_
// _Set instruction sets_
// _verify processor support before enabling_
// r_3dnow 1
// r_mmx 1
// r_sse 1
// r_sse2 1
// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
cl_crosshairscale 1000
jpeg_quality 100
sv_forcepreload 1
cl_minmodels 1
cl_min_ct 2
cl_min_t 3
snd_digital_surround 1
mat_monitorgamma 1.6
cl_lagcomp_errorcheck 0
cl_downloadfilter "nosounds"
mat_hdr_enable 0
mat_hdr_level 0
clear
echo "_Skoob's config loaded_"
|////////////////////////////////////////////////////////////////////|
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//lakai's config. Parts of this config are taken from various players, each have their respective names mentioned.
//this config is meant for high end computers, maximizing FPS and registry. This config, because it is made for online play, causes poor registry on LAN.
//nox's shadow config
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
//xperience's registry config
rate "25000" // Max bytes/sec recieved from the server
net_maxfragments "1280" // Max fragment bytes per packet
cl_resend "6" // Delay in seconds before the client will resend the 'connect' attempt
cl_cmdrate "100" // Max packets/sec sent to the server
cl_updaterate "100" // Number of packets requested by the server per sec
cl_allowdownload "0" // Client downloads customization files
cl_allowupload "0" // Client uploads customization files
cl_cmdbackup "2" // Number of packets sent to avoid loss
cl_smooth "1" // Enable player position correction
cl_smoothtime "0" // Smooth client's view after prediction error over this many seconds
cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events
cl_lagcomp_errorcheck "1" // Checks for position errors
cl_interp "0.01" // Number of seconds the players positions are delayed (Euro CSP locked command)
cl_interp_all "1" // Disable all interpolate optimizations. When set to 0 the optimisation is run and only the set of entities that need interpolation are considered. When set to 1 (or any non zero value) the old behaviour is run, where every entity the client knows about is considered for interpolation
cl_interpolate "1" // Smooths player positions
cl_predict "1" // Perform client side prediction. valve update 19. okt 2005: "cl_predict is now treated as a cheat"
cl_predictweapons "1" // Perform client side prediction of weapon effects
cl_timeout "30" // After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
//Casey's config settings
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 150 // _caps FPS_
mat_antialias 0 // _disables antialiasing_
mat_forceaniso 0 // _disables ansiotropic filtering_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_dxlevel 81
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_hdr_level 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mat_monitorgamma 1.6 // _monitor gamma brightness_
mat_hdr_enable 0 // _disables hdr_
mat_hdr_level 0 // _disables hdr_
mp_decals 2000 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 2000 // _disables player sprays_
r_drawdetailprops 0
r_drawflecks 0// _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod -5 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 0 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_
// _transfers load from CPU to GPU to boost performance_
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
// _corrects audio synchronization_
snd_mixahead // _adjust in intervals of .1 to reduce stuttering_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairscale 1050
cl_crosshairusealpha 1
jpeg_quality 100
sv_forcepreload 1
cl_minmodels 1
cl_min_ct 2
cl_min_t 3
//xperience's registry config
rate "25000" // Max bytes/sec recieved from the server
net_maxfragments "1280" // Max fragment bytes per packet
cl_resend "3" // Delay in seconds before the client will resend the 'connect' attempt
cl_cmdrate "100" // Max packets/sec sent to the server
cl_updaterate "102" // Number of packets requested by the server per sec
cl_allowdownload "0" // Client downloads customization files
cl_allowupload "0" // Client uploads customization files
cl_cmdbackup "1" // Number of packets sent to avoid loss
cl_smooth "0" // Enable player position correction
cl_smoothtime "0" // Smooth client's view after prediction error over this many seconds
cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events
cl_lagcomp_errorcheck "1" // Checks for position errors
cl_interp "0.01" // Number of seconds the players positions are delayed (Euro CSP locked command)
cl_interp_all "1" // Disable all interpolate optimizations. When set to 0 the optimisation is run and only the set of entities that need interpolation are considered. When set to 1 (or any non zero value) the old behaviour is run, where every entity the client knows about is considered for interpolation
cl_interpolate "1" // Smooths player positions
cl_predict "1" // Perform client side prediction. valve update 19. okt 2005: "cl_predict is now treated as a cheat"
cl_predictweapons "1" // Perform client side prediction of weapon effects
cl_timeout "30" // After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_restrict_server_commands 0
echo "lakai's config executed."