Go Back   Fallen Angels > Fallen Divisions > Retired Divisions > Call of Duty 4
Reply
 
Thread Tools Search this Thread Display Modes

Xbox 360: Competition
Old 09-13-2007, 08:11 PM   #1  
eighteesix / Killya
eighteesix / Killya's Avatar
Call of Duty Staff
 
eighteesix / Killya is Offline
Join Date: Aug 2006
Posts: 329
Default Xbox 360: Competition

There's been some discussion lately about a number of aspects related to competitiveness, the different platforms, and what features will be available. I think it's important to cover this discussion before we determine this division's main goals.

I for one would like this new division to have a competitive team within the division, but allow casual gamers to be a part of the division itself as well. Focusing on the competitive aspect, first of all we have to acknowledge that PC gaming is the competitive platform. Because of this, our division (assuming is a 360 div) will not have the opportunities of some of the PC based CoD4 groups. That's fine by me though.

However, through some of the competitive channels, I've heard that many people are concerned about certain aspects of the game. Competitive players are genuinely worried about the perks not being balanced, fair, or natural to competitive play. They are also concerned with the air strikes and helicopters because they are not deemed as "tactical" means of winning. In talking with some members of the league community, they claim to have fixed CoD2 through software tweaks and claim they'll "do the same" if they don't like the final product for competitive purposes. This means that the community may very well do away with UAV, air strikes, helicopters, and even perks all together if they are deemed "not fit" for competitive play.

Unfortunately, we don't have that capability on the 360, and so I'm wondering where that leaves us. The beta seems very well balanced but we won't know what the final product is until it's in our hands. I just hope there's a serious market for the console version.
  Reply With Quote

Old 09-13-2007, 08:15 PM   #2  
eighteesix / Killya
eighteesix / Killya's Avatar
Call of Duty Staff
 
eighteesix / Killya is Offline
Join Date: Aug 2006
Posts: 329
Default

luckily, multiplayer is fucking awesome just the way it is for now
  Reply With Quote

Old 09-13-2007, 09:05 PM   #3  
XBXAXTXMXAXNX
XBXAXTXMXAXNX's Avatar
Call of Duty Team
 
XBXAXTXMXAXNX is Offline
Join Date: Nov 2006
Location: MOCO Maryland
Posts: 451
Default

I see what your saying, I'm hoping IW will make the private rooms FULLY customizeable. They're fun to use, and some clans may think its fine (on vacant... how effective are airstrikes?) but I understand for the competitve balance I hope that in private rooms you can turn off things like UAV, Air strikes, and "choppas!!" UAV I don't really have a problem with as much as airstrikes (hard to get away... but possible) and the helecopter should be taken out and replaced (you can't get away!!!!)
  Reply With Quote

Old 09-17-2007, 02:52 PM   #4  
NvizioN
NvizioN's Avatar
Halo 3 Staff
 
NvizioN is Offline
Join Date: Sep 2007
Location: Utah
Posts: 218
Default

Yeah good point on Vacant haha.
Only good if someone is outside, or in that little 'outside-pavillion' room inside the buildling.
  Reply With Quote

Old 09-17-2007, 03:00 PM   #5  
Gundevil X
Gundevil X's Avatar
Call of Duty Team
 
Gundevil X is Offline
Join Date: Sep 2007
Location: Miami, FL
Posts: 15
Default

I think the game will come out with an option to do away with the UAV, choppers, and airstrikes. So don't get used to them too much now. I'm sure that the GB ladder as well as other competitive ladders will have the default game type wihtout those specs. If you think about it, the game could be a whole different experience without those.
  Reply With Quote

Old 09-17-2007, 03:02 PM   #6  
XBXAXTXMXAXNX
XBXAXTXMXAXNX's Avatar
Call of Duty Team
 
XBXAXTXMXAXNX is Offline
Join Date: Nov 2006
Location: MOCO Maryland
Posts: 451
Default

Well without UAV, what's the point of UAV jammers?
  Reply With Quote

Old 09-17-2007, 03:02 PM   #7  
Gundevil X
Gundevil X's Avatar
Call of Duty Team
 
Gundevil X is Offline
Join Date: Sep 2007
Location: Miami, FL
Posts: 15
Default

the uav actually bothers me the most. It takes away a certain level of skill required for the game if you basically know where the other guys are.
  Reply With Quote

Old 09-17-2007, 03:13 PM   #8  
XBXAXTXMXAXNX
XBXAXTXMXAXNX's Avatar
Call of Duty Team
 
XBXAXTXMXAXNX is Offline
Join Date: Nov 2006
Location: MOCO Maryland
Posts: 451
Default

eh, after the last clan match I equipped a UAV jammer... I want double tap though, your gun shoots twice as fast!
  Reply With Quote

Old 09-17-2007, 03:21 PM   #9  
NvizioN
NvizioN's Avatar
Halo 3 Staff
 
NvizioN is Offline
Join Date: Sep 2007
Location: Utah
Posts: 218
Default

I don't know why you'd really want to shoot twice as fast.
You'd either miss twice as much, or hit their dead body with some extra bullets.

But I am almost positive they'll be able to edit out the UAV/Choppers/Air Strikes in private matches.
  Reply With Quote

Old 09-19-2007, 01:49 PM   #10  
XBXAXTXMXAXNX
XBXAXTXMXAXNX's Avatar
Call of Duty Team
 
XBXAXTXMXAXNX is Offline
Join Date: Nov 2006
Location: MOCO Maryland
Posts: 451
Default

so on the off chance I hit them, I hit them twice as much, and headshots are harder in this game... cqc it owns... and I fight mostly cqc
  Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump



All times are GMT -4. The time now is 07:32 AM.

Donate to FA
Header Artwork Drawn by: Alexius
Website Created by: eXtremepixels, KhaoZ & Lhurgoyf
Powered by vBulletin