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Xbox 360: Competition
Old 09-13-2007, 08:11 PM   #1  
eighteesix / Killya
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Default Xbox 360: Competition

There's been some discussion lately about a number of aspects related to competitiveness, the different platforms, and what features will be available. I think it's important to cover this discussion before we determine this division's main goals.

I for one would like this new division to have a competitive team within the division, but allow casual gamers to be a part of the division itself as well. Focusing on the competitive aspect, first of all we have to acknowledge that PC gaming is the competitive platform. Because of this, our division (assuming is a 360 div) will not have the opportunities of some of the PC based CoD4 groups. That's fine by me though.

However, through some of the competitive channels, I've heard that many people are concerned about certain aspects of the game. Competitive players are genuinely worried about the perks not being balanced, fair, or natural to competitive play. They are also concerned with the air strikes and helicopters because they are not deemed as "tactical" means of winning. In talking with some members of the league community, they claim to have fixed CoD2 through software tweaks and claim they'll "do the same" if they don't like the final product for competitive purposes. This means that the community may very well do away with UAV, air strikes, helicopters, and even perks all together if they are deemed "not fit" for competitive play.

Unfortunately, we don't have that capability on the 360, and so I'm wondering where that leaves us. The beta seems very well balanced but we won't know what the final product is until it's in our hands. I just hope there's a serious market for the console version.
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Old 09-13-2007, 08:15 PM   #2  
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luckily, multiplayer is fucking awesome just the way it is for now
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Old 09-13-2007, 09:05 PM   #3  
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I see what your saying, I'm hoping IW will make the private rooms FULLY customizeable. They're fun to use, and some clans may think its fine (on vacant... how effective are airstrikes?) but I understand for the competitve balance I hope that in private rooms you can turn off things like UAV, Air strikes, and "choppas!!" UAV I don't really have a problem with as much as airstrikes (hard to get away... but possible) and the helecopter should be taken out and replaced (you can't get away!!!!)
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Old 09-17-2007, 02:52 PM   #4  
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Yeah good point on Vacant haha.
Only good if someone is outside, or in that little 'outside-pavillion' room inside the buildling.
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Old 09-17-2007, 03:00 PM   #5  
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I think the game will come out with an option to do away with the UAV, choppers, and airstrikes. So don't get used to them too much now. I'm sure that the GB ladder as well as other competitive ladders will have the default game type wihtout those specs. If you think about it, the game could be a whole different experience without those.
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Old 09-17-2007, 03:02 PM   #6  
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Well without UAV, what's the point of UAV jammers?
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Old 09-17-2007, 03:02 PM   #7  
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the uav actually bothers me the most. It takes away a certain level of skill required for the game if you basically know where the other guys are.
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Old 09-17-2007, 03:13 PM   #8  
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eh, after the last clan match I equipped a UAV jammer... I want double tap though, your gun shoots twice as fast!
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Old 09-17-2007, 03:21 PM   #9  
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I don't know why you'd really want to shoot twice as fast.
You'd either miss twice as much, or hit their dead body with some extra bullets.

But I am almost positive they'll be able to edit out the UAV/Choppers/Air Strikes in private matches.
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Old 09-19-2007, 01:49 PM   #10  
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so on the off chance I hit them, I hit them twice as much, and headshots are harder in this game... cqc it owns... and I fight mostly cqc
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