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Old 02-09-2007, 11:09 AM   #2  
sWeepstar
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Join Date: Sep 2006
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Here's casey's config, what I use with a few mods. Copy into notepad and save as Autoexec.cfg and save under cfg folder in cstrike, make sure u save it as an "all files"

// Casey's Config v2 (CAL compliant)
// Updated for new season by CAL|Stone
// Updated 01/23/07 - Added misc settings section

//_Set Netcode vars_
cl_cmdrate
"101"
cl_interp
"0.01"
cl_interpolate
"1"
cl_lagcomp_errorcheck "0"
// Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation
"1"
cl_smooth
"1"
cl_updaterate
"101"
rate
"25000"

//_Set MP vars_
mp_decals "0"
// How many player sprays will be shown.

//_Set Client vars_
cl_drawmonitors "0"
// Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0"
// Disables brass ejection
cl_forcepreload "1"
// Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1"
// Enables phsyics props.
cl_phys_props_max "50"
// Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0"
// Disables ragdoll.
cl_restrict_server_commands "0"
// Compatible/needed with serverplugins
cl_show_splashes "0"
// Disables water splashes.

//_Set Render vars_
r_3dsky "0"
// Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999"
// Any decals under this size are not rendered.
r_decals "0"
// Disables decals.
r_drawbatchdecals "1"
// Enables the rendering of decals in batch.
r_drawdetailprops "1"
// Enables the rendering of detail props.
r_drawflecks "0"
// Disables the sparks and dirt from bullet impacts.
r_drawflecks 0
// Disables flecks (i.e. bullet holes).
r_drawmodeldecals "0"
// Models decals (i.e. blood).
r_dynamic "0"
// Disables dynamic lights.
r_eyes "0"
// Disables eyes in models.
r_lod "2"
// Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0"
// The transitioning power of LOD.
r_occlusion "0"
// Enables the Model Occlusion system.
r_propsmaxdist "100"
// Max distance at which props are rendered.
r_renderoverlayfragment
"0"
r_rootlod "2"
// Base lod of the model in the memory.
r_shadowmaxrendered "32"
// Max shadows the game will render.
r_shadowrendertotexture "1"
// Rendered the shadow texture causing it to match the player model.
r_shadows "1"
// Enables shadows (Change be disabled for additional performance.)
r_teeth "0"
// Disables teeth in models.
r_waterdrawreflection "0"
// Disables the rendering of water reflections.
r_waterforceexpensive "0"
// Forces cheap water.
gl_clear "0"
// Disables the gl_clear convariable.
props_break_max_pieces "0"
// Disables prop fragmenting

//_Set Materials vars_
mat_antialias "0"
// Disables the use of multisampling to smooth out edges.
mat_bumpmap "0"
// Disables bump mapping.
mat_clipz "0"
// Disables optimized Z-Buffer rendering.
mat_compressedtextures "0"
// Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1"
// Disables bloom effects.
mat_hdr_enabled "0"
// Disables HDR.
mat_hdr_level "0"
// Double Disables HDR.
mat_mipmaptextures "1"
// Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6"
// Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "2"
// Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1"
// Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0"
// Disables Specularity on objects.
mat_trilinear "0"
// Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8"
// Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_
violence_ablood
"1"
violence_agibs
"1"
violence_hblood
"1"
violence_hgibs
"1"

//_Set HUD vars_
hud_centerid "1"
// Centers player IDs
net_graph "3"
// Enables net_graph (Required in SS round)
net_graphpos "2"
// Adjusts netgraph position-set between 1 and 3.

//_Set Misc settings_
cl_downloadfilter "nosounds"
// Disables annoying pub sound downloads
fps_max "101"
// Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100"
// High quality screenshots

clear
echo _Casey'
s Config v2 (CAL compliant) loaded_

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